Wednesday, October 22, 2014

The Tri-Warrior Cup - CAN AUS US

    About three days ago I was contacted via youtube with a challenge to duel my spawn character.  I contacted Erayzer with excitement and we scheduled a time that we could all meet.  Erayzer and I got a head start and for about two hours we cleared game after game of the spawn dungeon.  Our efforts yielded a new hat for Erayz (Ruby of the lion?) and a ring of the pit -3 for me as well as an increase in Shrine Level for both players.  I also picked up a scroll of phasing and a scroll of fireball in hopes they would be a nice surprise in the tournament. At around 21:00 I got a message from Darklimit - the challenger had arrived!  The first Tri-Warrior cup was about to begin...

    A good few minutes was spent in town dropping our gear for all to see.We were impressed with our new companion's gear which included many pieces with high hp, a Lightforge mace and a sizable collection of rings.  I was particularly jelly of the ring of the mind +9!  After ogling each other's hard earned spawn loot it was time to find a good place to throw down.

    Luckily we found a large arena room with its own purifying spring nearby in which we set up portals.  The first match was a FFA.  After that we did a round of 1v1s.  It started simple with a little firebolt play and then spacing out each other with our melee weapons.  Some firewalls were thrown up and I burnt my fireball scroll which was easily dodged.  Then, things got a little crazy.  It was time for 2v1 Spells vs Sword.  Even with high level firebolts the sword player still had quite the advantage.  It was due to this experiment that we decided that resists are not so important on gear.  The current meta now says that the best gear would be something like this:

King's Sword of Vigor

Awesome Helm of the Lion

Awesome Armor of the Lion

Awesome Shield of the Tiger

Iron ring of Zest/Jaguar

After chatting about other possible game modes we did another rotation of 1v1s and called an end to the event.  All in all it was quite satisfying.  There is something so fun about playing spawn with the few others who enjoy this niche interest.

Tuesday, February 12, 2013


EDIT - The forum was sadly taken down for inactivity.  I wish we had saved some of the stuff on there it was pretty good content D:

Bigdaddy has set up some forums for us.  Here is the link:

Hop on and post some more spawn memes, or actually discuss the game :D

Sunday, December 16, 2012


Prepare yourself for a wall of theorycrafting text from Erayzer:

I think I've figured out what would be the best gear, theoretically. Dex and AC would be useless, since having high to hit% will beat AC easily anyway. So, I think having a king's prefix should be sufficient, maybe even having two iron rings could do the job. But, King's is the best prefix for damage available thus making iron pretty much useless in to hit regards. That's assuming Wirt sells affixes up to 2*clvl (which I'm not sure about). Strength is pretty bad too, since the amount of damage it gives, compared to how much life we can get on same item slots, which would make +vitality or +life better. Taking all of this into account, I think the best items would be:
Sword: King's Bastard Sword of Gore OR King's Bastard Sword of the Heavens Shield: Obsidian large Shield of the Tiger Helm: Obsidian Great Helm of the Lion *Armor: Awesome Studded Leather Armor of the Lion/osmosis? Rings: Iron ring of Zest, Iron Ring of the Jaguar, Ravens/Jaguar or zest (For more healing and mage variants, we duel without potions) *(might as well put AC here, since body armor is most probably giving more AC than anything else, and already having 2 Obsidian items will most likely give max resists). The lack of Prefix choices makes it hard to come up with really good rings and armor. Other options

-Raven's ring of the mind for mage-build.
-Obsidian helm and armor of sorcery for mage build again.
-Maybe all attributes instead of vitality for bow users.
-Adria was selling Bountiful staff of Phasing once, I thought this could be good also for mages, allowing unpredictable movement in duels.
-Maybe sword of sorcery, with dmg/to hit% for mage/warrior hybrids, but even then, I think King's heavens beat this.
-Blue/White/Red rings of +Life/Vita if resists aren't high enough
-Rings of the sky are not to be underestimated.

I think the most expensive item we'll have to buy is a King's Bastard Sword of the Heavens.
Based on the formula: C= Bp + Bs + Qp + Qs + I (Mp + Ms)
a perfect King's Bastard Sword of the Heavens would cost 112900. But that is Griswold's price.
For Wirt, multiply Griswold's price by 1.5. Sadly, it means we'll have to pay 169350 for a perfect King's / Heavens. So I would advise not shopping before having at least this amount of gold, which can be very inconvenient since so much gold takes nearly all the inventory space.

-Erayzer (with small edits by Legitdemowar)

Monday, December 10, 2012

Wednesday, April 25, 2012


A friend of mine was able to find these unused graphics in the Diablo 1 code. Some of them are pretty nifty.
I have heard that some of these are used in the Hellfire expansion.

Saturday, April 14, 2012


I have moved to a new place where I can only get internet when my phone is tethered into my computer. As such, the spawnbot will be down until I get a constant supply of internets.

Sunday, March 18, 2012


This is the list of shrine effects copied from Jarulf's Guide (an excellent D1 resource). It is always recommended to check what a shrine does before clicking it as some can have permanent damaging effects to your character.


Blood Fountain - Restores 1 life per click.
Fountain of Tears - +1 to one attribute, -1 to another attribute.
Murky Pool - Casts an Infravision spell.
Purifying Spring - Restores 1 mana per click.


Abandoned Shrine - +2 dexterity.
Creepy Shrine - +2 strength.
Cryptic Shrine - Casts a Nova spell and restores mana
Divine Shrine - Restores health and mana. Gives one Potion of Full Mana and one Potion of Full Life.
Eerie Shrine - +2 magic.
Eldritch Shrine - All potions become rejuvenation potions.
Enchanted Shrine - Lose 1 slvl for one spell (2 if it is at level 15). All other known spells gain 1 slvl.
Fascinating Shrine - Lose 10% of base mana and increases Firebolt 2 slvl.
Glimmering Shrine - Identifies all items in your inventory.
Hidden Shrine - -10 durability to one item equipped. +10 durability to all others equipped (never destroys an item).
Holy Shrine - Casts a Phasing spell.
Magical Shrine - Casts a Mana Shield spell.
Mysterious Shrine - +5 to one attribute, -1 to all others.
Ornate Shrine - Lose 10% of base mana and increases Holy Bolt 2 slvl.
Quiet Shrine - +2 vitality.
Religious Shrine - Restores all items to full durability.
Sacred Shrine - Lose 10% of base mana and increases Charged Bolt 2 slvl.
Secluded Shrine - Gives complete map of current level.
Spiritual Shrine - Gives a small amount of gold to each empty slot in your inventory.
Spooky Shrine - All other players get life and mana restored.
Stone Shrine - Restores charges in all staves.
Tainted - Does not affect user but other players get +1 to one attribute and -1 to all other attributes.